Gaming is a huge hobby of mine and I do it
virtually every day given the opportunity; however, many of the games I play don’t
always resonate in an emotional way with me.
Oh, they can be exciting, terrifying, heart-warming, or even thought
provoking but a game that draws on the player’s pathos is unfortunately not
easily found. Luckily for me, James
Portnow, a video game design consultant in the industry and one of the members
of the superb web-series Extra Credits, created a list of 5 “games about
the human experience” and posted them on his “Games for Good” Rockethub. (Side note:
The “Games for Good” goal is to be proactive and open up a positive
discussion with United States politicians about the good games can do instead
of always just defended games when they get lambasted by said politicians in
the wake of some tragedy. I definitely
recommend reading more about it here.)
The
first game on the list was titled Every
Day the Same Dream designed by Paolo Pedercini, and after briefly
scanning the rest of the titles, I decided to play this game first, with every
intention of going on to play the subsequent games as well. As the saying goes, even the best laid plans often go awry...
As
the game begins the player meets their avatar, a middle aged man standing in
his underwear in a two-dimensional world.
The only instructions given to the player where the simple words, “arrows+space
to play”, so as is the case with most video games, I pressed the right arrow
key and began to walk forward. However I
was also told that the spacebar was utilized in the game, so anytime I would
step in front of something of interest, I pressed the only other button I could. Sure enough, as I stepped in
front of my wardrobe and pressed space, my character got dressed. In the next room a woman, whom I took to be
my wife, greeted me. I pressed space by her for additional conversation and she warned me that I am already running late. So I hurried
along, and stepped into an elevator with an old lady who cryptically told me, “5
more steps and you will be a new person.”
Unsure of what that meant I continued on, always to the right. After making my commute to work I was
chastised by my boss for being late before making the long, arduous journey to
my personal cubicle in a sea of similarly dressed men in cubicles. After sitting down the screen faded to black,
and for a second I thought, “Was that it?” A moment later I got my answer. The game appeared to have restarted. Once again I was in my room in my
underwear. Confused, I went back through
the motions. Got dressed, talked to my
wife, took the elevator down (the woman said the same thing), drove to work,
was late again, and sat down to work.
Once more the game faded to black, and once more it restarted. I didn't
know what to make of it. The title of
the game suggests a repeating loop, but I still felt like there was something
more to it than that. So on this third day,
I vowed to see if there was anything I could do to break out of the cycle.
When
I made it to work and to my cubicle, I realized at the end of the room that
there was an exit sign. I followed it and
on the next screen I appeared to be standing on the roof of my office
building. Continuing to the left, I made
it to the edge of the roof and a single word flashed along the bottom of the
screen: Jump. I stopped for a second. Was it worth it? I took a few steps back to the left. Was my character’s life really that bad?
In that moment I experienced something that I never had before in my 22 years of life. For the first time in my life I contemplated suicide. It hit me like a ton of bricks that after playing through this short little game and repeating this “man’s” dreary existence only three times that I was seriously considering ending it all for my little avatar. What surprised me even more was that I did jump. Not necessarily because I figured that would be the end of the game, but because I imagined that is what my character would have wanted. I watched my character climb up on the rail and then fall to his death.
In that moment I experienced something that I never had before in my 22 years of life. For the first time in my life I contemplated suicide. It hit me like a ton of bricks that after playing through this short little game and repeating this “man’s” dreary existence only three times that I was seriously considering ending it all for my little avatar. What surprised me even more was that I did jump. Not necessarily because I figured that would be the end of the game, but because I imagined that is what my character would have wanted. I watched my character climb up on the rail and then fall to his death.
As
the moment sunk in, and the screen went black once more I felt that I had
experienced a video game that truly had something real to say. Before I could even gather my thoughts, I
realized that I was once again staring at my character standing in his room in
his underwear. What?!? Nothing had changed! I literally killed myself, yet here I am
stuck in this groundhog’s day loop. I
did everything the same, clothes, wife, elevator, but at that moment I realized
something had indeed changed. The old lady in
the elevator had changed her story, “4 more steps and you will be a new person.”
My mind immediately switched gears at that point. From that point on I realized that in order to get out of the cycle I had to do things out of the ordinary, change up the routine if you will. The gamer in me came out and I began experimenting within the world of the game. “4 more steps” quickly became “3”, which in turn soon became “1”. One more change in my life would allow me to break from the monotony. What could it be? I’d already gone to work naked and played hooky from work, and stopped to enjoy the beauty of nature, what else was there to do? I must have tried a half dozen times in order to finally discover that last thing that I could do to change my life, yet it constantly eluded me.
My mind immediately switched gears at that point. From that point on I realized that in order to get out of the cycle I had to do things out of the ordinary, change up the routine if you will. The gamer in me came out and I began experimenting within the world of the game. “4 more steps” quickly became “3”, which in turn soon became “1”. One more change in my life would allow me to break from the monotony. What could it be? I’d already gone to work naked and played hooky from work, and stopped to enjoy the beauty of nature, what else was there to do? I must have tried a half dozen times in order to finally discover that last thing that I could do to change my life, yet it constantly eluded me.
Some
of you may have already realized what I was about to learn about the game,
but I was playing this late at night and I was a little bit slow on the
uptake. No matter what I did, there was
no way I could escape having to once again wake up in the morning and suffer
through yet another day of the same, boring life that had become my normal
day. It
was at this point that I understood, and I immediately stopped playing the game.
Now, I don’t know whether or not my experience
with this game was the intention by the designer. For all I know there may actually be a way to
discover the fifth and final way to change your life within the game, but
honestly I don’t care. This game made me
realize something that no after school program could ever teach me; That I need
to find a job that is fulfilling, to do work that feels like anything but a
chore, and to live each day to the fullest and not fall into any routine that
cannot be broken. Because if I don't I will find myself living in a world that is grey, boring, and soul-sucking.
This
is the power of games at their best. Within
one ten minute experience I had two deep emotional moments. I learned what it felt like to seriously consider suicide, and also that it is important to fill your life with work and hobbies that are fulfilling. The protagonist’s face is left blank in order
to allow the gamer to project their own image onto the character; I encourage
you to take the time out of your life and live within the world of Every
Day the Same Dream.
Wow this post resonated with me and where I am at in my life. I am sure you can relate and I can tell from the content of this post. I am still trying to find my place and I am trying to find a full-time job that will not just be a paycheck, but I will find rewarding. I want to have a job and ultimately some type of life that excites me. I do not want to end up "living in a world that is grey, boring, and soul-sucking" either. Still working on it. Loved the post and it made me think!
ReplyDeleteI played the game, finished it and found the world empty of people, just the avatar. No wife, no elevator lady, no boss. but there was another man on the edge instead of me and I was left alone. the game ended. So.................
ReplyDeleteIs he saying don't keep changing things or you will end up alone, or keep changing things and all the negativity will be gone and it will be quiet. To be honest, I have been in the same job for 30 years, I started up my own business on the side and it just celebrated its 30th anniversary, I have been married for 20 years, but I don't get bored. It is all the things that keep life moving forward, not the job, the boss, or the extraneous people in your life, but rather life itself. Embrace it, live it, don't be afraid of it. Go for it.
Hmmm... So apparently there is a way to "finish" the game. Interesting. Still, it doesn't take away from my personal experience with it.
ReplyDeleteLooking at the two comments here it's really interesting to see how perspectives can differ based on the age of the person. Becca and I both are just starting our adult lives, whereas you Aunt Mary Anna have found your place in the world.
Thanks for calling me old, dude. Love ya.
ReplyDelete