Unfortunately
for my parents around 1998 the local video rental stores stopped carrying
consoles. So, two years into the life of
the Nintendo 64, my parents broke down and bought us a Super Nintendo. It was the best day of my life. Finally, I was able to play video games all
year long! Provided I walked the dog, took
out the garbage, and ate my Brussels sprouts; but by golly I did, and it was
glorious.
Nevertheless,
showing up to the party late has its disadvantages. The most notable among these was entirely
missing the NES era of gaming. I played
the original Super Mario Brothers on Super Mario All-Stars and it wasn’t
until a little later in my life that I realized that that was a
re-release. However, that is but a small
price to pay when compared to this: I
never got to play the Legend of Zelda
before the internet. In fact I never
even got to see the game in action until I received my copy of The Legend of Zelda Collector’s
Edition. But at that point in my
life I quickly got frustrated with the game because I couldn’t figure out what
to do. So I did what anyone would have done
in the year 2003; I went to gamefaqs.com and found a walkthrough. I spent some time playing through the game
following the walk through, but I got bored pretty quickly and quit
playing. By following a walk through I
had removed the aspect of the game that made it such a memorable
experience: The sense of exploration and
discovery. I had destroyed the
aesthetics of the game and with that gone there was little keeping me playing,
especially when I had prettier games to play on my GameCube.
I
had not realized what I had been missing until yesterday when I booted up my
copy of Fez. This was a game that I had been eagerly been
anticipating ever since I watched Indie
Game: The Movie. As a Nintendo/Sony kind
of guy, I was heartbroken that I was unable to play Fez when it first released
last year on Xbox 360. Patiently I
waited. Finally I learned that the game
would be released on PC. Unfortunately,
life got in the way and even though it was released on May 1st I
wasn’t actually able to begin playing it until now. That being said, I beat the game in one play
session.
There
was something about the game that made me unable to put it down. There were a couple of times that the game
actually crashed during my play through at which point I thought, “Now would be
a good time to get on with my-“ but before I could finish the thought I was
already starting the game back up again.
Why was that? What was it about
this game that I could not for the life of my quit playing? Phil Fish, the creator of Fez, said one time in an interview, "There
are no enemies in FEZ. No bosses, no combat. In fact, no conflict of any kind.
You can die, but there is no penalty for doing so. FEZ aims to create a
non-threatening world rich with ambiance, a pleasant place to spend time
in." In a world in which Call of Duty is the best-selling
franchise every year, it is so refreshing to find a game designer willing to
take a risk on non-combat game design.
Instead of getting my thrills from stomping on heads or blowing out
brains I instead found myself compelled by the desire to see what else this
world had to offer. I was an explorer. Every room you enter is completely unique
from the last and they are all absolutely gorgeous. There were many occasions when I realized
that Gomez, the main character of Fez,
had fallen asleep while I was too busy watching the pixelated wildlife frolic
about.
![]() |
| Some of my notes while playing. |
Currently
my save file for Fez sits at 134.4%
completion. I still have a lot of work
to do in order to discover all of the secrets Phil Fish and his partner Renaud
Bédard have hidden away inside their code.
However, the legend of Gomez and his magical hat is one that I intend to
see through to completion.

You are a writer!! Excellent post. Loved the whole thing. Thanks for sharing. Just spent the weekend with your folks and the fact of no video games came up again, so I was interested in hearing your perspective. Good job on your editorial of Phil Fish and his game. Makes me want to give it a try. Love, Aunt Mary Ann
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